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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Vote on PvP access control over PvE areas. - Page 10 - Guild Wars Forums - GW Guru
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Old Feb 22, 2007, 01:55 PM // 13:55   #181
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NO! GW is about the only game I think of that discourages players from trying out some of its content. I have no idea what the conversations at Anet were like when they were thinking this up... "What? Somebody that bought our game expects to play it at times that are convienient for them? That will never happen!"
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Old Feb 22, 2007, 03:19 PM // 15:19   #182
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Yes, and I'd like to see even a more stronger connection between PvE and PvP. For example... I want PvE characters to have an advantage in PvP again. So people create themselves a PvE and get a lot of stuff for them. That way you know that you have at least someone that knows how his characters works. Maybe newbs to PvP have more chances to get a Party ^^ Who knows.
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Old Feb 22, 2007, 03:53 PM // 15:53   #183
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As a casual player my answer would be 'NO'. And even if I wasn't a casual player, it would still be 'NO'. The whole idea of making access to PvE areas dependant on PvP battles is ludicrous.
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Old Feb 22, 2007, 04:24 PM // 16:24   #184
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Here's a simple idea that someone else posted that I want to extend and emphasize.

Leave favor in the game, just have it change the cost of entry to either FoW or UW. If your region has favor then its still 1k, but if your region lacks favor, the price jumps to say 10k. So if folks really want to get in, they still can it just gold sinks a bit more out of the bloated GW economy. I'm putting 10k out there as a random number. The actual value would have to be something large enough to make it distinct from the nominal 1k entry, but not so expensive that your average PvEr could reasonably see paying.
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Old Feb 22, 2007, 05:00 PM // 17:00   #185
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Reason why europe has favor 90% of the time: all the americans got tired of waiting for favor and did a region swap :P

back on topic...

The favor idea is a double-edged sword, really. It helps tie the game together, yes (we are all playing the same game), but it can really annoy a PvE person like myself. I get favor from 9:00pm to around 10:00pm usually, because American wins it, then Europe or one of the asian countries takes it away. Can't do too many runs in UW with my W/Rt or Rt/Me on that kind of time.

So, I think they need to rework the system. My vote is no.
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Old Feb 22, 2007, 05:07 PM // 17:07   #186
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I vote no. Separate PvP and PvE entirely.
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Old Feb 22, 2007, 05:29 PM // 17:29   #187
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My vote is: NO.

I find it curious that PvE is made to be dependent upon PvP. On GW, these are separate, independent forms of gameplay. Yet many aspects of PvE gameplay seem to be at the mercy of PvP. For this reason (as a primary PvE player) I feel second-best to the PvP players.
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Old Feb 22, 2007, 05:48 PM // 17:48   #188
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no...................
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Old Feb 22, 2007, 07:35 PM // 19:35   #189
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Quote:
Originally Posted by The Admins Bane
Favor sucks but what other way is there to limit access to FoW/UW?? can't allow everyone access all the time.

There for I vote "yes"
I'm not sure I understand why access to FoW/UW needs to be limited, unless you also think access to all late game/difficult areas should be limited. I suppose the other areas would be Sorrow's Furnace, Tombs of Primeval Kings, Urgoz Warren, The Deep, Domain of Anguish, and not omitting of course, Heroes Ascent (chuckle).

Still, if a difficult area is, well, 'difficult', isn't that difficulty it's own obstacle to overcome?

Furthermore, in the same way as a player has earned the right to explore the Fire Islands by beating the missions to get there (Thunderhead Keep amongst them), the 'right' to explore Urgoz and The Deep should be available to all who have conquered Arborstone/Boreas Seabed. The Domain of Anguish is available to 'Ascended' characters, and FoW/UW also requires characters to be 'Ascended'.

One of the great underlying problems with the Favor system in particular, is that at its core, it states in big bold letters: PvP people are more important than you.
The unwarranted snobbery and elitism you often see from *some* PvP people, stems from this system. Wiser PvP people and PvE people know it's unwarranted, but for the less informed, and at a subconscious level, and when you're waiting for Favor to maybe do an UW quest before bedtime, it is a reality.
We know the skills required for PvE and PvP are different. We know some Templates are easy to use in both types of game. Any idiot can use a Barrage/Pet Ranger or MM build, and any idiot can use a Starburst E/A build or Touch Ranger build.
The competition between a PvE build and an Enemy is dependant mainly on the Skills Template of an enemy (soloed an Ancient Skale recently?), and the competition between a PvP build and another PvP build is mainly in the Skills Template of your opponent.

All of our successful Skill Templates are valid. All of us need to use our brains and our reflexes planning for a fight and fighting it. There is no reason PvP should moderate access to PvE areas. There would be no reason even if PvP was more difficult than PvE.

PvP skills moderate access to PvP rewards. PvE skills should moderate access to PvE rewards. The Favor system is not a merging of PvP and PvE. It promotes conflict and division, not mutual respect.

Last edited by Rene Saliere; Feb 22, 2007 at 07:42 PM // 19:42..
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Old Feb 22, 2007, 07:40 PM // 19:40   #190
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Yes
The system is fine. Europeans were whinning when America used to have favor 90% of the time, now its the other way around. Cry less.
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Old Feb 22, 2007, 07:41 PM // 19:41   #191
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Obviously no. Back when players actually stayed in their regions own district in HA, it was a neat gimmick. Now that everyone in HA piles in ID the favor system is nothing but a completely useless annoyance. It should have been removed a long time ago.


VOTE: NO.

And just to point something out: I NEVER go to UW and Woe. Im 90% PvP player. Anyone voting yes is likely not a pvp player and is instead probobly just a vengefull european PvE'er who thinks its "AHAHAHAHAA" so funny that now they always get favor when they werent five months ago ( *cough* Like the poster directly above me *cough* ). Its not funny, its retarded. Any honest pvp player who looks at how Halls is now knows that the favor system needs to either be reworked, or completely scrapped. I dont care about UW, but having it affected by a bunch of players playing in ID is unfair to PvE'ers.

The only way I can see keeping the favor system would be to make it so teams that enter from ID do not affect favor. If Anet changes that, then the favor system will be fine.

Last edited by Master Ketsu; Feb 22, 2007 at 07:55 PM // 19:55..
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Old Feb 22, 2007, 08:03 PM // 20:03   #192
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Quote:
Originally Posted by HawkofStorms
Europeans were whinning when America used to have favor 90% of the time, now its the other way around. Cry less.
Really? Would you, in your infinite wisdom, identify the continent where every single one of the 78 people voting "NO!" lives?

I'll start you off: I'm European and have always played on the Euro servers. I have always believed the favor system was a load of red engines, regardless of who held favor.

77 'whiners' left to go. Good luck!

P.S. being smug will never win you an argument. It will just make you look smug. And yes, I do see the irony.
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Old Feb 22, 2007, 08:39 PM // 20:39   #193
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I am going to have to agree with Rene. I would definetly enjoy accessing major points of the game at my own will.

- Perhaps we could come up with a mutual decision..
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Old Feb 22, 2007, 09:22 PM // 21:22   #194
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.............no
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Old Feb 22, 2007, 09:28 PM // 21:28   #195
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Quote:
Originally Posted by HawkofStorms
Yes
The system is fine. Europeans were whinning when America used to have favor 90% of the time, now its the other way around. Cry less.
And your point? Theirs a lot of other countries out their who have had favor less than Europe and America, some that do not get favor at all ever, in part because their much smaller. These people may want to buy certain things or even fow armor but that cant even do that without being able to get into UW and FoW. It restricts them from getting the thigns they want in the game let alone paying for certain weapons they may desire where the currency people ask for is ecto alot, how are these people even to have the money to buy the ecto for these items (especialy since its not going to be sold in their district as no one would have it) and international districts are rarely visited upon and the chances of going into one and be able to buy ecto for their use is very slime to none.

I posted once already my answer is still NO but I felt i needed to leave feedback to some people out their. And I didnt notice so this post may be 'too soon' for me to be able to post it but im posting it anyways cause this is a discussion type thread.
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Old Feb 22, 2007, 10:31 PM // 22:31   #196
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yes, enough farming as is.
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Old Feb 22, 2007, 10:32 PM // 22:32   #197
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Yes. Leave it this way..
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Old Feb 22, 2007, 10:38 PM // 22:38   #198
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Quote:
Originally Posted by HawkofStorms
Yes
The system is fine. Europeans were whinning when America used to have favor 90% of the time, now its the other way around. Cry less.
Yes and the reason to this is that American servers are more stable than say European.PvP guilds have switched to American servers and I heard of some PvE guilds who have switched to Europe.I still support the connection between PvE and PvP.I still hear America having favour up till midnight my time or even past that.

Last edited by Age; Feb 22, 2007 at 10:40 PM // 22:40..
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Old Feb 22, 2007, 10:52 PM // 22:52   #199
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Quote:
Originally Posted by Akhilleus
yes, enough farming as is.
Because access to UW and FoW is limited, more farming occurs, not less.

It takes a lot longer to farm the gold you need to *buy* Ectos, than it does to farm directly for Ectos you require.

So, if you want less farming (for whatever reason), your vote should also be 'No'.
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Old Feb 22, 2007, 10:53 PM // 22:53   #200
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Quote:
Originally Posted by Age
Yes and the reason to this is that American servers are more stable than say European.PvP guilds have switched to American servers and I heard of some PvE guilds who have switched to Europe.I still support the connection between PvE and PvP.I still hear America having favour up till midnight my time or even past that.
Sorry, but I think your PvP guilds switching to American servers argument would mean that America has Favor more often.

Which has nothing to do with most of the arguments which illustrate how a minority dictates the access and availabiltiy of high end content across 3 campaigns for the majority of players.
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